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  2. A man hearing the voice of his dead wife. A boy struggling to understand emotions he cannot feel. A journey into a land of bloodthirsty creatures was never a simple matter to begin with. Their mission: deliver an arcane explosive into the heart of the corruption. Kynnar is a Guild Drengir mercenary roaming the Corrupted Lands, a place of maddening sickness that took the life of his beloved. When his guild leader contacts him after years of silence, it's to send him on a mission with an assembled crew. Sounds like just another job. At least until he finds out he'll work alongside mages with powers responsible for the infection in the first place. Eight, a human experiment of torture, fails to assassinate his target. If he wants to stay alive—which he decides would be a preferrable outcome—he has to accept an offer from the very man he tried to kill. The offer gets him into the Guild of the Arcane, but nowhere did it mention he'd be an apprentice to a battlemage about to embark on a certain mission. Sort of makes the whole 'not dying' part redundant.
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  4. Corey

    Spellbreaker

    The orphaned Elsie Camden learned as a girl that there were two kinds of wizards in the world: those who pay for the power to cast spells and those, like her, born with the ability to break them. But as an unlicensed magic user, her gift is a crime. Commissioned by an underground group known as the Cowls, Elsie uses her spellbreaking to push back against the aristocrats and help the common man. She always did love the tale of Robin Hood. Elite magic user Bacchus Kelsey is one elusive spell away from his mastership when he catches Elsie breaking an enchantment. To protect her secret, Elsie strikes a bargain. She’ll help Bacchus fix unruly spells around his estate if he doesn’t turn her in. Working together, Elsie’s trust in—and fondness for—the handsome stranger grows. So does her trepidation about the rise in the murders of wizards and the theft of the spellbooks their bodies leave behind. For a rogue spellbreaker like Elsie, there’s so much to learn about her powers, her family, the intriguing Bacchus, and the untold dangers shadowing every step of a journey she’s destined to complete. But will she uncover the mystery before it’s too late to save everything she loves?
  5. IN THE YEAR 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines, puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.
  6. Harry Potter's third year at Hogwarts is full of new dangers. A convicted murderer, Sirius Black, has broken out of Azkaban prison, and it seems he's after Harry. Now Hogwarts is being patrolled by the dementors, the Azkaban guards who are hunting Sirius. But Harry can't imagine that Sirius or, for that matter, the evil Lord Voldemort could be more frightening than the dementors themselves, who have the terrible power to fill anyone they come across with aching loneliness and despair. Meanwhile, life continues as usual at Hogwarts. A top-of-the-line broom takes Harry's success at Quidditch, the sport of the Wizarding world, to new heights. A cute fourth-year student catches his eye. And he becomes close with the new Defense of the Dark Arts teacher, who was a childhood friend of his father. Yet despite the relative safety of life at Hogwarts and the best efforts of the dementors, the threat of Sirius Black grows ever closer. But if Harry has learned anything from his education in wizardry, it is that things are often not what they seem. Tragic revelations, heartwarming surprises, and high-stakes magical adventures await the boy wizard in this funny and poignant third installment of the beloved series.
  7. Ever since Harry Potter had come home for the summer, the Dursleys had been so mean and hideous that all Harry wanted was to get back to the Hogwarts School for Witchcraft and Wizardry. But just as he’s packing his bags, Harry receives a warning from a strange impish creature who says that if Harry returns to Hogwarts, disaster will strike. And strike it does. For in Harry’s second year at Hogwarts, fresh torments and horrors arise, including an outrageously stuck-up new professor and a spirit who haunts the girls’ bathroom. But then the real trouble begins – someone is turning Hogwarts students to stone. Could it be Draco Malfoy, a more poisonous rival than ever? Could it possible be Hagrid, whose mysterious past is finally told? Or could it be the one everyone at Hogwarts most suspects… Harry Potter himself!
  8. Harry Potter's life is miserable. His parents are dead and he's stuck with his heartless relatives, who force him to live in a tiny closet under the stairs. But his fortune changes when he receives a letter that tells him the truth about himself: he's a wizard. A mysterious visitor rescues him from his relatives and takes him to his new home, Hogwarts School of Witchcraft and Wizardry. After a lifetime of bottling up his magical powers, Harry finally feels like a normal kid. But even within the Wizarding community, he is special. He is the boy who lived: the only person to have ever survived a killing curse inflicted by the evil Lord Voldemort, who launched a brutal takeover of the Wizarding world, only to vanish after failing to kill Harry. Though Harry's first year at Hogwarts is the best of his life, not everything is perfect. There is a dangerous secret object hidden within the castle walls, and Harry believes it's his responsibility to prevent it from falling into evil hands. But doing so will bring him into contact with forces more terrifying than he ever could have imagined. Full of sympathetic characters, wildly imaginative situations, and countless exciting details, the first installment in the series assembles an unforgettable magical world and sets the stage for many high-stakes adventures to come.
  9. Locke Lamora, thief, con-man, pirate, political deceiver is back, and now he must become a soldier. A new chapter for Locke and Jean and finally the war that has been brewing in the Kingdom of the Marrows flares up and threatens to capture all in its flames. And all the while Locke must try to deal with the disturbing rumours about his past revealed in The Republic of Thieves. Fighting a war when you don't know the truth of right and wrong is one thing. Fighting a war when you don't know the truth of yourself is quite another. Particularly when you've never been that good with a sword anyway...
  10. With what should have been the greatest heist of their career gone spectacularly sour, Locke and his trusted partner, Jean, have barely escaped with their lives. Or at least Jean has. But Locke is slowly succumbing to a deadly poison that no alchemist or physiker can cure. Yet just as the end is near, a mysterious Bondsmage offers Locke an opportunity that will either save him or finish him off once and for all. Magi political elections are imminent, and the factions are in need of a pawn. If Locke agrees to play the role, sorcery will be used to purge the venom from his body - though the process will be so excruciating he may well wish for death. Locke is opposed, but two factors cause his will to crumble: Jean's imploring - and the Bondsmage's mention of a woman from Locke's past: Sabetha. She is the love of his life, his equal in skill and wit, and now, his greatest rival. Locke was smitten with Sabetha from his first glimpse of her as a young fellow orphan and thief-in-training. But after a tumultuous courtship, Sabetha broke away. Now they will reunite in yet another clash of wills. For faced with his one and only match in both love and trickery, Locke must choose whether to fight Sabetha - or to woo her. It is a decision on which both their lives may depend.
  11. After a brutal battle with the underworld that nearly destroyed him, Locke Lamora and his trusted sidekick, Jean, fled the island city of their birth and landed on the exotic shores of Tal Verrar to nurse their wounds. But even at this westernmost edge of civilization, they can't rest for long---and they are soon back doing what they do best: stealing from the undeserving rich and pocketing the proceeds for themselves. This time, however, they have targeted the grandest prize of all: the Sinspire, the most exclusive and heavily guarded gambling house in the world. Its nine floors attract the wealthiest clientele - and to rise to the top, one must impress with good credit, amusing behavior...and excruciatingly impeccable play. For there is one cardinal rule, enforced by Requin, the house's cold-blooded master: it is death to cheat at any game at the Sinspire.Brazenly undeterred, Locke and Jean have orchestrated an elaborate plan to lie, trick, and swindle their way up the nine floors...straight to Requin's teeming vault. Under the cloak of false identities, they meticulously make their climb - until they are closer to the spoils than ever. But someone in Tal Verrar has uncovered the duo's secret. Someone from their past who has every intention of making the impudent criminals pay for their sins. Now it will take every ounce of cunning to save their mercenary souls. And even that may not be enough.
  12. In the aftermath of a colossal battle, the future of the Seven Kingdoms hangs in the balance—beset by newly emerging threats from every direction. In the east, Daenerys Targaryen, the last scion of House Targaryen, rules with her three dragons as queen of a city built on dust and death. But Daenerys has thousands of enemies, and many have set out to find her. As they gather, one young man embarks upon his own quest for the queen, with an entirely different goal in mind. Fleeing from Westeros with a price on his head, Tyrion Lannister, too, is making his way to Daenerys. But his newest allies in this quest are not the rag-tag band they seem, and at their heart lies one who could undo Daenerys’s claim to Westeros forever. Meanwhile, to the north lies the mammoth Wall of ice and stone—a structure only as strong as those guarding it. There, Jon Snow, 998th Lord Commander of the Night’s Watch, will face his greatest challenge. For he has powerful foes not only within the Watch but also beyond, in the land of the creatures of ice. From all corners, bitter conflicts reignite, intimate betrayals are perpetrated, and a grand cast of outlaws and priests, soldiers and skinchangers, nobles and slaves, will face seemingly insurmountable obstacles. Some will fail, others will grow in the strength of darkness. But in a time of rising restlessness, the tides of destiny and politics will lead inevitably to the greatest dance of all.
  13. Days after Oasis founder James Halliday's contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday's vault, waiting for his heir to find, lies a technological advancement that will once again change the world and make the Oasis a thousand times more wondrous, and addictive, than even Wade dreamed possible. With it comes a new riddle and a new quest. A last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who will kill millions to get what he wants. Wade's life and the future of the Oasis are again at stake, but this time the fate of humanity also hangs in the balance.
  14. Since their mother’s death, Carter and Sadie have become near strangers. While Sadie has lived with her grandparents in London, her brother has traveled the world with their father, the brilliant Egyptologist, Dr. Julius Kane. One night, Dr. Kane brings the siblings together for a “research experiment” at the British Museum, where he hopes to set things right for his family. Instead, he unleashes the Egyptian god Set, who banishes him to oblivion and forces the children to flee for their lives. Soon, Sadie and Carter discover that the gods of Egypt are waking, and the worst of them–Set–has his sights on the Kanes. To stop him, the siblings embark on a dangerous journey across the globe–a quest that brings them ever closer to the truth about their family, and their links to a secret order that has existed since the time of the pharaohs.
  15. Vowing to bring down the crime boss running the city, a group of Gentlemen Bastards, led by Locke Lamora, sets out to beat the Capa at his own game, taking on other thieves, murderers, beggars, prostitutes, and thugs in the process.
  16. Bloodthirsty, treacherous and cunning, the Lannisters are in power on the Iron Throne in the name of the boy-king Tommen. But fear and deceit are in the air: their enemies are poised to strike. This work brings to life dark magic, complex political intrigue and horrific bloodshed.
  17. Robb Stark wears his new-forged crown in the Kingdom of the North, but his defences are ranged against attack from the South, the land of House Stark's enemies the Lannisters. His sisters are trapped there at the whim of the Lannister boy-king Joffrey and his depraved mother Cersei.
  18. HBO's hit series A GAME OF THRONES is based on George R R Martin's internationally bestselling series A SONG OF ICE AND FIRE, the greatest fantasy epic of the modern age. A STORM OF SWORDS: STEEL AND SNOW is the FIRST part of the third volume in the series. 'Martin has captured the imagination of millions' Guardian Winter approaches Westeros like an angry beast. The Seven Kingdoms are divided by revolt and blood feud. In the northern wastes, a horde of hungry, savage people steeped in the dark magic of the wilderness is poised to invade the Kingdom of the North where Robb Stark wears his new-forged crown. And Robb's defences are ranged against the South, the land of the cunning and cruel Lannisters, who have his younger sisters in their power. Throughout Westeros, the war for the Iron Throne rages more fiercely than ever, but if the Wall is breached, no king will live to claim it.
  19. HBO's hit series A GAME OF THRONES is based on George R R Martin's internationally bestselling series A SONG OF ICE AND FIRE, the greatest fantasy epic of the modern age. A CLASH OF KINGS is the second volume in the series. 'Nobody does fantasy quite like Martin' Sunday Times Throughout Westeros, the cold winds are rising. From the ancient citadel of Dragonstone to the forbidding lands of Winterfell, chaos reigns as pretenders to the Iron Throne of the Seven Kingdoms stake their claims through tempest, turmoil and war. As a prophecy of doom cuts across the sky - a comet the colour of blood and flame - five factions struggle for control of a divided land. Brother plots against brother and the dead rise to walk in the night. Against a backdrop of incest, fratricide, alchemy and murder, the price of glory is measured in blood.
  20. The kingdom of the royal Stark family faces its ultimate challenge in the onset of a generation-long winter, the poisonous plots of the rival Lannisters, the emergence of the Neverborn demons, and the arrival of barbarian hordes
  21. Just like me everybody else, cool!. A character I we can totally relate to!
  22. Yeah, not a big fan of the part where he fails to convey his emotions to the people he cares most for, in a healthy manner. Oh wait, that's the whole series.
  23. It's not easy being Apollo, especially when you've been turned into a human and banished from Olympus. On his path to restoring five ancient oracles and reclaiming his godly powers, Apollo (aka Lester Papadopoulos) has faced both triumphs and tragedies. Now his journey takes him to Camp Jupiter in the San Francisco Bay Area, where the Roman demigods are preparing for a desperate last stand against the evil Triumvirate of Roman emperors. Hazel, Reyna, Frank, Tyson, Ella, and many other old friends will need Apollo's aid to survive the onslaught. Unfortunately, the answer to their salvation lies in the forgotten tomb of a Roman ruler . . . someone even worse than the emperors Apollo has already faced.
  24. The formerly glorious god Apollo, cast down to earth in punishment by Zeus, is now an awkward mortal teenager named Lester Papadopoulos. In order to regain his place on Mount Olympus, Lester must restore five Oracles that have gone dark. But he has to achieve this impossible task without having any godly powers and while being duty-bound to a confounding young daughter of Demeter named Meg. Thanks a lot, Dad. With the help of some demigod friends, Lester managed to survive his first two trials, one at Camp Half-Blood, and one in Indianapolis, where Meg received the Dark Prophecy. The words she uttered while seated on the Throne of Memory revealed that an evil triumvirate of Roman emperors plans to attack Camp Jupiter. While Leo flies ahead on Festus to warn the Roman camp, Lester and Meg must go through the Labyrinth to find the third emperor--and an Oracle who speaks in word puzzles--somewhere in the American Southwest. There is one glimmer of hope in the gloom-filled prophecy: The cloven guide alone the way does know. They will have a satyr companion, and Meg knows just who to call upon. . . .
  25. Zeus has punished his son Apollo--god of the sun, music, archery, poetry, and more--by casting him down to earth in the form of a gawky, acne-covered sixteen-year-old mortal named Lester. The only way Apollo can reclaim his rightful place on Mount Olympus is by restoring several Oracles that have gone dark. What is affecting the Oracles, and how can Apollo/Lester do anything about them without his powers? After experiencing a series of dangerous--and frankly, humiliating--trials at Camp Half-Blood, Lester must now leave the relative safety of the demigod training ground and embark on a hair-raising journey across North America. Somewhere in the American Midwest, he and his companions must find the most dangerous Oracle from ancient times: a haunted cave that may hold answers for Apollo in his quest to become a god again--if it doesn't kill him or drive him insane first. Standing in Apollo's way is the second member of the evil Triumvirate, a Roman emperor whose love of bloodshed and spectacle makes even Nero look tame. To survive the encounter, Apollo will need the help of son of Hephaestus Leo Valdez, the now-mortal sorceress Calypso, the bronze dragon Festus, and other unexpected allies--some familiar, some new--from the world of demigods. Come along for what promises to be a harrowing, hilarious, and haiku-filled ride. . . . Includes the first chapter of The Trials of Apollo Book 3: THE BURNING MAZE, plus the first chapters of two Rick Riordan Presents novels: THE STORM RUNNER by J. C. Cervantes, based on Mayan mythology, and DRAGON PEARL by Yoon Ha Lee, a space opera with elements of Korean mythology.
  26. How do you punish an immortal? By making him human. After angering his father Zeus, the god Apollo is cast down from Olympus. Weak and disoriented, he lands in New York City as a regular teenage boy. Now, without his godly powers, the four-thousand-year-old deity must learn to survive in the modern world until he can somehow find a way to regain Zeus's favor. But Apollo has many enemies-gods, monsters, and mortals who would love to see the former Olympian permanently destroyed. Apollo needs help, and he can think of only one place to go . . . an enclave of modern demigods known as Camp Half-Blood.
  27. Though the Greek and Roman crewmembers of the Argo II have made progress in their many quests, they still seem no closer to defeating the earth mother, Gaea. Her giants have risen-all of them-and they're stronger than ever. They must be stopped before the Feast of Spes, when Gaea plans to have two demigods sacrificed in Athens. She needs their blood-the blood of Olympus-in order to wake. The demigods are having more frequent visions of a terrible battle at Camp Half-Blood. The Roman legion from Camp Jupiter, led by Octavian, is almost within striking distance. Though it is tempting to take the Athena Parthenos to Athens to use as a secret weapon, the friends know that the huge statue belongs back on Long Island, where it might be able to stop a war between the two camps. The Athena Parthenos will go west; the Argo II will go east. The gods, still suffering from multiple personality disorder, are useless. How can a handful of young demigods hope to persevere against Gaea's army of powerful giants? As dangerous as it is to head to Athens, they have no other option. They have sacrificed too much already. And if Gaea wakes, it is game over.
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